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Fixed data ordering of external memory accesses. Fixes case where dual instructions post-increment, also reduces number of generated instructions. 0.152: TMS57002 fixes and improvements : Moved CA/ID post-increment outside of execution. LETHAL ENFORCERS 2 ARCADE GRAPHICS DRIVERSMade KonamiGX and related drivers use modern K054338 device. Updated ADC083x to use delegates and slightly reduced tagmap lookups in KonamiGX while at it. LETHAL ENFORCERS 2 ARCADE GRAPHICS DRIVERA few more global variables to the driver state. Initialize TMS57002 CPU variable to fix crackling sound in debug builds for KonamiGX games. 0.156: Moved global variables into driver state. 0.165: Use standard palette device ram for KonamiGX type 1 and 2. 0.166: Reworked konamigx startup hack and apply to other games that need it. Fixed K055555 write access, fixing Lethal Enforcers II text colors properly. Fixed Racin' Force crash at POST, "fixed" text tilemap offsets. Bumped legacy SCREEN_SIZE to 1024 x 1024, fixed crash happening with Konami GX BIOS. Silence sound CPU into pitfalling for Konami GX BIOS. LETHAL ENFORCERS 2 ARCADE GRAPHICS CODENote: Everything works except Racing Force crashing and Type 3/4 video code not liking the new arrangement for whatever reason. Added (always disabled?) hblank irq for Lethal Enforcers II. Replaced CCU with device version, including pixel clock select mechanism. ![]() Reinstated alpha-blended tiles as solid, having two examples is already enough for testing (video\konamigx.cpp). 0.169: Noted and added a bug filler for Sexy Parodius p1 param. konamigx.c driver games: ROM check error in service mode. rungun2, slamdnk2: During run MAME produces several messages about unknown protection command. LETHAL ENFORCERS 2 ARCADE GRAPHICS PLUSHardware: The basic hardware consists of: MC68EC020 main CPU at 24 MHz and a MC68000 sound CPU with 2x K054539 PCM chips plus a TMS57002 DASP for effects. ESC protection emulation and TMS57002 skipper by Olivier Galibert Sunset Riders (bootleg of Megadrive version) The sound is fully emulated but there are some graphics problems in the 3 games that are working (Gokujou Parodius, Twinbee Yahoo! and Sexy Parodius) and the rest of the games suffer from unemulated protection. Belmont sent in some pictures of a work-in-progress Konami System GX driver. Alpha blending is working fine and the priorities are sorted out. Belmont reported some more progress with the Konami GX system driver. Belmont sent in a Konami System GX driver supporting Lethal Enforcers 2, Gokujou Parodius, Taisen Puzzle-Dama, Sexy Parodius, Daisu-Kiss and Taisen Tokkae-Dama. 18th March 2002: Guru - Dumped Lethal Enforcers II (Konami 1994) from Pelle. 0.67: Brian Troha added Lethal Enforcers II: Gun Fighters (Ver EAA) (Konami 1994). 23rd April 2003: Brian Troha added the USA version of Lethal Enforcers II to the Konami GX driver. 0.68: Added clone Lethal Enforcers II: Gun Fighters (Ver UAA). 0.82u1: Added clone Lethal Enforcers II: Gun Fighters (ver JAA). 0.97u5: Changed description to 'Lethal Enforcers II: Gun Fighters (Europe ver EAA)' and clones '(ver UAA)' to '(US ver UAA)' and '(ver JAA)' to '(Japan ver JAA)'. ![]() 0.98u1: Changed description to 'Lethal Enforcers II: Gun Fighters (ver EAA)' to '(ver EAA)', '(US ver UAA)' to '(ver UAA)' and '(Japan ver JAA)' to '(ver JAA)'. Belmont fixed gun reload in Lethal Enforcers II. 0.131: Derrick Renaud fixed P2 gun reload in Lethal Enforcers II. ![]() Changed description of clone 'Lethal Enforcers II: Gun Fighters (ver JAA)' to 'Lethal Enforcers II: The Western (ver JAA)'. 0.137: David Haywood fixed clone Lethal Enforcers II (ver JAA) - Game now playable. This allows you to see the ram/rom tests anyway, which is better than an invisible startup. Added a kludge to use the right palette for the text layer in LE2, i haven't checked, but I wonder if this could also be related to internal defaults for the mixer chip which the game doesn't change. LE2 doesn't turn it on until after the test screens, which would seem to indicate that the register should default to on, otherwise they're always invisible. 0.137u1: Improved text layer in Lethal Enforcers II : Set display enable to be ON by default. Do - Cleaned up and added the instruction card for Lethal Enforcers II thanks to Vintage Arcade for loaning it out for scanning. 0.147u4: Tafoid fixed Lethal Enforcers II duplicated input. 0.155: Alex Jackson fixed gfx2 rom loading. 0.169: Angelo Salese added (always disabled?) hblank irq for Lethal Enforcers II. ![]()
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